lunes, 9 de marzo de 2009

Nova the experimental city

Nova is a city that has this web of roads and subway, it is more than 800,000 sims and has a budget of 11'000,000 SS, look its budget.

Subway Web

The web of streets is also the web of Subway, that will have a station in each block, so sims wouldn’t have to use car to achieve station. This kind o web is very, very expensive that is why we have to allow all factories to grow freely in the beginning so dirty factories, though very pollutant, will give lots of money, near 6’000,000 with a 13.5% tax..

The web of subway lines looks like the next picture:


This is a 80 subway line web, very expensive but very attractive to sims and commerce.

It was necessary to put those subway stations before zoning to avoid dealing with expensive demolitions. It is necessary to notice that some lots will be blocked to street by subway stations, but, those lots are necessary to put gardens all around to improve land value and to clean air in streats.

New Web of Roads

After learning that increasing infrastructure of freeway, avenues and roads can improve commute time but also increases air pollution that make Sims and commercial offices to go away, I decided to reduce streets to minimum and make public transportation based on subway the main way to move in the city.

I also wanted independent cells, I mean not depending on neighbour's jobs. So the city must have areas for industry, commerce and homes.

The result was a area with a industrial area large enough to provide jobs, and increase commerce demand. In this case the Industry area is in the borders of map a ring in yellow with a whit equivalent to 1/8 of side length. That area will hold Airports, Energy Plants, Garbage Burners, and Heavy Industry.


A ring of trees limits the industrial area and the areas of commerce (blue) and habitation (light green). the hole area is uniformly divided in blocks of 4X4, 4X6, 6X6, 3X4 and 3X6 with only roads, no avenues, no freeways, no railroads. In the picture, we can see that habitation areas are arranged in 8 side groups of blocks, at the center of which hospitals, schools, firefighter stations, police stations, libraries, museums, high schools, colleges, and all public buildings able to fit, will be located. in the center of commerce areas, blue ones, police stations, cemmentaries, large public buildings like central library, and opera etc.

Conmute Time, Headache for SC4 builders

I have been thinking how to increase the population of my regions, I wanted to discover how to increase large-size-city population. At Truna's project, the idea was to provide a web of freeways, avenues and roads, and public transportation of metro and buses, but car remained as the first way of transportation. Conmute time was reduced but air pollution increased dramatically.

Then I realized that Truna's population was very low for the size of region used. with the equivalent of 46 squirt kilometers Truna had a bit more than 1'550,000 sims. it means a bit more of 33,600 sims per/squirt km. I wanted this population to be increased.

viernes, 4 de julio de 2008

Truna's Avenues and Highways

When I began to play with SimCity4 I realized that the metropolitan areas where somehow very sectioned because of the different street distribution and few linking points among cities. Then I took some time thinking in possible distributions of streets to create a more intelligent distribution that could enhance the road communication of cities.

Posted on May 2nd 2008 I showed the street distribution I was setting as an ideal, then I followed that distribution on al blocks of Truna’s areas.
In the previous image you can see that the web of highways spreads uniformly over all the small cities of Truna, giving it more mobility.















viernes, 20 de junio de 2008

Diesinueve’s transportation


Diesineve has moved from car to public transport use, it is very expensive however to keep routs out of congestion in subway, though streets are easy. The most used transport is car, then bus and finally subway but buses and subway together are more important than car, you can verify it in pedestrians data.
I am working to diminish the air pollution by increasing the number of subway lines available and the number of bus stations.

Diesinueve


Diesinueve is the most populated district of Truna, however it lacks of industrial areas, it is growing based on commercial services and offices.

I have spread services such as large elementary schools, high schools and hospitals, churches are also spread almost uniformly over the district and police stations and fire fighters are the same.

Truna; the experimental City



After I have shown the principles I am using for designing an ordered city, I want to show you some pictures of Truna,my experimental city, and the highest density district of it.

The first image is the general view of Truna.
Truna is a 1.5 million people city, spread over a large surface without hills, rivers or lakes, this makes a bit hard to densify this city because of the lack of natural sights that are attractive to sims.

The crowded portion of this city is “Diesinueve” in english Nineteen. I realize that when having strong industrious neighbors, cities do not need to create new industrial emplacements, but have good communication systems to them.